Re: HLA new version question

From: Betov (betov_at_free.fr)
Date: 11/19/03

  • Next message: Herbert Kleebauer: "Re: Evolution"
    Date: 19 Nov 2003 10:20:14 GMT
    
    

    Paul Allen Panks <panks@sdf.lonestar.org> wrote in
    news:bpfa1m$p2a$1@chessie.cirr.com:

    > Hello,
    >
    > I recently upgraded from HLA 1.46 to HLA 1.59. Obviously, there have
    > been changes made to HLA since last May (when I last used it).
    >
    > Anyway, I am thinking of reworking a game I wrote in HLA called "HLA
    > Adventure" (original, I know). However, between HLA version 1.46 and
    > 1.59, something was changed with the console library and my code no
    > longer functions. :(
    >
    > My question is: What changes do I need to make for HLA Adventure to be
    > compatible with HLA 1.59 (it was written with HLA 1.46 in mind)?
    >
    > You can download the game (w/ source) at:
    >
    > http://members.tripod.com/~panks/hlaadv.html
    >
    > Thanks in advance for any assistance. =)
    >
    > Sincerely,
    >
    > Paul Panks
    > dunric@yahoo.com
    >

    Very simple: Use a decent Assembler written by some
    decent Assembly programmer:

    FASM: < http://flatassembler.net/ >
    GoAsm: < http://www.godevtool.com/index.html >
    RosAsm: < http://betov.free.fr/RosAsm.html >

    ...all i can add is that:

    1) I do not remember i ever saw such a Message,
    like yours, from users of these Assemblers.

    2) If you had not been missleaded by HLA swindlings,
    you would much probably know something more about
    Assembly than 'mov' and 'cmp' after having written
    something.

    3) With a decent Assembler, you would much probably
    have written something more interresting than a
    Text interface game. See, for example, the SpaceSp4
    Game written by AsmGgess, at:

    < http://www.chez.com/asmgges/index.htm >

    Betov.

    < http://betov.free.fr/RosAsm.html >


  • Next message: Herbert Kleebauer: "Re: Evolution"

    Relevant Pages

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