Re: What do I do with Art Of Assembly?
From: Gerhard W. Gruber (sparhawk_at_gmx.at)
Date: Tue, 20 Jan 2004 21:29:38 +0100
On Tue, 20 Jan 2004 00:03:20 GMT wrote "Randall Hyde"
<email@example.com> in alt.lang.asm with
>The problem with ReactOS isn't the fact that the kernel is a tremendous
>amount of work - that's doable even if it's going to take forever.
>The intractible problem is the large variance in hardware out there.
>There is no way they're going to get drivers written that work on
>all the different hardware out there (and it's getting worse everyday).
Why is that a problem? ReactOS is like Wine, only that it will run as a
seperate OS while Wine is a wrapper for Linux. This means that they wont have
to write much driver, I would say. The target of ReactOS is to support
exisintg Windows software, so once they have sufficient support for driver API
they can install any driver there is. In theory at least. Of course there will
Or did I missunderstand the ReactOS project such that they only provide
Windows compatibillity on a higher level (WIN32 API) but not below?
>and peripherals. Even Linux, with the resources being through at it,
>isn't keeping up as well as Windows in this area. ReactOS doesn't
>have a chance.
In Linux you have a seperate driver which has nothing in common with Windows.
But even there, there are already some projects to create driverlevel
compatibillity, to get native Windows drivers to work on Linux. There already
is a drvier project for NICs which seems to do its job fairly well, and Klaus
Gelricher also claimed that he has some basic code for supporting graphics
drivers in the same way.
-- Gerhard Gruber Maintainer of SoftICE for Linux - http://pice.sourceforge.net/ Fast application launcher - http://sourceforge.net/projects/launchmenu