Re: Work on improving/expanding 'HLA Adventure'
From: Evenbit (nbaker2328_at_charter.net)
Date: 12/07/04
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Date: 6 Dec 2004 21:49:36 -0800
FK-But here we're back to version 1 of Paul's game! Why are you using
"stdout.put"? (as opposed to "stdout.puts"?)
EB- What is the difference? Does the "s" on the end make it string
specific?
FK-Why are you calling the OS for every single line of text?
EB- Why not? Modern computers are fast!
FK-The "any" key has to be "Enter" for this
to work, and with *both* "readln" and "getc", they're going to have to
hit it twice. Better change the message to tell 'em "Hit Enter Twice To
Continue" :)
EB- I didn't realise HLA had this quirk. I just followed the
documentation.
FK-I've got such a thing - in Nasm syntax - as part of a "game" (just a
demonstration of a coding approach that Beth posted for Paul to
consider, some time ago) which has been translated *from* HLA to
Nasm...
You're better off to start from Beth's HLA code if you're thinking of
reconsidering her proposed idea (which you should, IMO) - I'll stick
just the routines in question at the end of this.
EB- Okay, I'll take a good look at it. Looks like you've still got the
Room data hard-coded into the engine. I don't like that. I guess my
vision is a bit bigger. I'm kinda thinking along the lines of an
Adventure Game Construction Set. But, perhaps that is a bit too big
... especially since Paul knows only two Control Structures.
Nathan.
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