Re: MultiWindowed Adventure Game
- From: randyhyde@xxxxxxxxxxxxx
- Date: 29 May 2005 08:34:23 -0700
> >
> > So, the intuitive "push (type byte 0);" doesn't work?
>
> It's a bleedin' immediate! What's it need a "type" for?
> Besides, Randy says "pushd (0);" is more intuitive. The
> cryptic "push (0);" apparently encounters an unexpected
> constant - "near << 0 >>", it helpfully points out...
I don't know that it's intuitive, but it's what other assemblers use
(MASM, in particular), so I just followed suit.
Cheers,
Randy Hyde
.
- References:
- MultiWindowed Adventure Game
- From: randyhyde
- Re: MultiWindowed Adventure Game
- From: Frank Kotler
- Re: MultiWindowed Adventure Game
- From: Frank Kotler
- Re: MultiWindowed Adventure Game
- From: T.M. Sommers
- Re: MultiWindowed Adventure Game
- From: Frank Kotler
- Re: MultiWindowed Adventure Game
- From: T.M. Sommers
- Re: MultiWindowed Adventure Game
- From: Frank Kotler
- Re: MultiWindowed Adventure Game
- From: Evenbit
- Re: MultiWindowed Adventure Game
- From: Frank Kotler
- MultiWindowed Adventure Game
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