Re: MultiWindowed Adventure Game





> >
> > So, the intuitive "push (type byte 0);" doesn't work?
>
> It's a bleedin' immediate! What's it need a "type" for?
> Besides, Randy says "pushd (0);" is more intuitive. The
> cryptic "push (0);" apparently encounters an unexpected
> constant - "near << 0 >>", it helpfully points out...

I don't know that it's intuitive, but it's what other assemblers use
(MASM, in particular), so I just followed suit.
Cheers,
Randy Hyde

.



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