Re: Just spent 5 hours bug fixing HLA Adventure (my head's about to roll off!)
- From: "Jim Carlock" <anonymous@xxxxxxxxxxxxx>
- Date: Fri, 10 Jun 2005 18:51:46 GMT
"Charles A. Crayne" <ccrayne@xxxxxxxxxx> wrote:
> Why limit them to 10? In Elsinore, in addition to the 10 you mention,
> I use 'enter', 'exit', 'retreat', 'climb', 'descend', 'jump', and 'fly', among
> others.
I see. I was thinking if the door or cave that you want to enter is north,
'enter door' or 'enter cave' would be special synonyms for that
particular area that resolve to 'go north'. Off course, if the door is
closed, you'll bonk your nose, or if the cave is too small to enter
you'll stick your finger/hand(?) into the hole.
> As far as the game engine is concerned, any word which has
> been defined in the vocabulary can be used as a direction in
> the movement table.
I was thinking of a whole host of synonyms that would map out
to one of the other ten directions. Keep the ten directions
simple and provide a million synonyms to map out the directions.
Depending upon how much time you want to put into it, alot of
directions will end up with a simple "You can not go that way,"
until you figure out what neat description or movement you'd like
to put into place.
--
Jim Carlock
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