Re: Just spent 5 hours bug fixing HLA Adventure (my head's about to roll off!)
- From: "Jim Carlock" <anonymous@xxxxxxxxxxxxx>
- Date: Sat, 11 Jun 2005 20:24:18 GMT
"Charles A. Crayne" <ccrayne@xxxxxxxxxx> wrote:
> On the other hand, limiting movement to a small subset of the
> compass points is far too restrictive. For example, suppose I
> want to do a "lady or the tiger" routine, by having two (or more)
> doors in the same wall?
Okay, good point. That means that every room still has the same
limited set of directions that are applicable. It also means you've
reduced the full limited set to respond with the typical "You can
not go that way. You must select a door. Do you want the left
door, or the right door?" So you add the appropriate synonyms,
west door, north door, first door, door #1, door 1 -> west
east door, south door, second door, door #2, door 2 -> east
Good point though. I'm thinking along the lines each room needs
a synonym list.
> Of course, but you're talking like I am trying to write a game
> from scratch, rather than to improve an existing one. You could
> help me a lot more, if you would cite specific examples from
> Elsinore, and suggest how I could improve them.
:-) I'll give it a go and see what I can come up with. The thread was
originally about HLA Adventure... but okay, don't break my arm.
<g> I'll find Elsinore and see what I can come up with. I'm thinking
along the lines that Elsinore is more of a bunch of puzzles rather
than an interactive adventure, right?
--
Jim Carlock
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