- From: "Richard Cooper" <spamandviruses@xxxxxxxxxxxxxxxxx>
- Date: Mon, 12 Sep 2005 06:39:38 GMT
I decided I want to write a game. After exploring my options, I've decided two things: Linux isn't good for games, and C is a real pain. So I guess it's Windows Assembly time.
I know a lot of people in this newsgroup program on Windows, so if some of you could point me to some good websites, that'd be really nice of you. Thanks.
Here's where I'm at:
I know assembly very well, however, I don't know the first thing about doing assembly, or any other programming, under Windows. I haven't even used Windows signifigantly since the 3.11 days.
So all I really need is a nice little tutorial on how to use the Windows API from assembly language, as well as anything special that has to be done to get such programs to assemble correctly, and then some good documentation on the Windows API itself.
I'd also really like to find an assembler that is more like C. If there were such a thing as a two-pass C compiler, such that you didn't have to prototype your functions and your global variables could appear anywhere in the code, that would be just awesome, but that's probably hoping for too much. The only thing I really like in C is the ability to use math expressions like "x = 12 * y + 47", fun complex pointer things like "*(&variable + x + 12) = *(pointer + y + 31)", and the ability easily pass parameters to and from functions, as those three features save a lot of time and usually produce the same assembly code I would have written myself anyway. I couldn't care less about the standard library, usually I don't like any of the functions in it anyway, not to mention I hate calling a function just to push a number into the FPU and calculate the sine.
I currently use NASM, so documentation with examples in code that looks more like NASM and less like GAS would be more beneficial to me.
BTW, my email doesn't work. Sorry, but I'm too afraid of spam. .
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