Re: Windows Assembly




Richard Cooper wrote:

> And yet Linux expects graphics vendors to jump though hoops just to
> support it. They could at least make it easy.

And yet Microsoft expects hardware vendors to jump through hoops just
to support Windows??? They could, at least, make the job easy.

> > No, it's about market share. I have QuakeII for Linux.
>
> Hmm...
>
> Requirements:
> A 100% Windows 95/98/ME/NT 4.0/2000-compatible computer system (including
> compatible 32-bit drivers for CD-ROM drive , video card, sound card and
> input devices)

Dang! You are really showing-off your superior IQ level here: He
states that he has QuakeII for Linux and you go and quote the
requirements from the Windows box. Boy, that is SO clever! Hehe...
you've got the entire newsgroup bowing down to your obvious guru
status.

> Quake II runs for you, but how many people do you think it doesn't work
> for? I would guess that 50% of the people who download it can't get it to
> work. But say I'm wrong and it's only 1% who can't get it to work. What
> does Id software tell that 1% of it's customer base who went to the store,
> picked up the boxed edition of DOOM III for Linux, and brought it home
> only to find it doesn't work correctly, and then sent them a hateful email

Funny product choice here.. It was widely publicised upon release that
the **Windows** version of DOOM III would only work on 1% of the
installed base of home game computers. It was never intended to run on
everyone's computer -- that was not the point. If it was, then they'd
simply grab the original DOOM I game and just add new maps and market
it as a new DOS game that could be played on everyone's machine. The
point is, though, that they wanted to design a game that made liberal
use of the capabilities of the top 1% bleeding-edge machines out there
to give these early-hardware-adopters a really neat game to play [and
perhaps even a little justification for why they bought that
bleeding-edge hardware]. You really should come out of your mother's
basement sometime and take a really long look at the real world.
Computers are spread all over the world and used by so many people that
a company can make a pretty handsome profit by just targetting 1%, or
less, of that base.

Nathan.

.



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