Re: Palm OS 68k asm help needed
- From: "Evenbit" <nbaker2328@xxxxxxxxxxx>
- Date: 27 Dec 2005 10:39:45 -0800
Al Leitch wrote:
> I'm trying to make a PalmOS program that changes the background to black
> and draws '1' and '0' all over the screen in random positions,
> alternating between light and dark green to create the matrix movie
> look. I borrowed this idea from Polaris, who wrote a C++ demo coding
> tutorial for Hugi #31. Anyway, nothing is displaying when I try to run
> this thing under Palm OS Garnet Simulator (5.4.0) Thankfully no crashing
> happens and I can exit the program fine. Thanks.
>
Most of my PocketC apps targetting the Tungsten E would only run on the
Cobalt Simulator (many times the speed, of course). I believe that my
SystemInfo was the only thing I could get to run on the Garnet
emulator.
BTW, do you know of any modern links for ASDK and Pila? Google keeps
turning up pages circa 1997... and the one '*.zip' I did get was
corrupted. Also, has there been any effort to port Pila to target the
ARM cpu used by the Gernet platform instead of targetting the abandoned
68K?
I imagine it is difficult to get developers interested in targetting
Palm devices these days...what with all the eleventh-hour changes in
direction {AFAIK, there are no actual devices based on the Cobalt
platform; company reorganization, decision to base future platforms on
Linux instead of PalmOS; company reorganization again; release of a
slue of new platforms including a few running none-other than Windows
PocketPC platform}. Is there a Captain piloting the Palm, Inc. ship???
Am I going to be forced to become three people so that I can maintain
my app for Palms bought five years ago, Palms bought last year, and
Palms to be bought next year?
Nathan.
.
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