Re: .EXE -> .ASM -> .EXE
- From: "Eman" <e!m!a!n@xxxxxxxxxxx>
- Date: Wed, 28 Jun 2006 00:29:21 +0400
"santosh" <santosh.k83@xxxxxxxxx> ???????/???????? ? ???????? ?????????:
Guga wrote:
[HUGE snip][..]
You really don't understand how a linker works, do you?
Just so you know, a linker will only include those object modules that
the application uses. It does *not* include *all* the code in the
library into your application. No wonder you think LIBs are bad; you're
operating under a serious misconception here.
I think they've been "scarred" by seeing certain statically linked
C/C++ executables. When you ask for static linking, sometimes the
entire libc is linked with your program resulting in a 800 kB hello
world demo. Similarly heavy use of templates can blow up a C++
executable to a megabyte or more.
I wonder what you're worrying about.
If i have a pretty big application, i will never bother about *trivial* routine parts of it. I want to use hand assembly only for some parts of code, which are *critical*
for speed and efficiency (of a secondary, to override the HLL syntax limitations). That's why a convenient way to mix of hll+asm is desirable.
Of course runtime linking solves the problem...
Producing another problem with "version compatibility".
The golden mean resides not at the edge..
.
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