Request for documenation on _asm, inline in MSV C++
From: Martin Pyle (spamtrap_at_crayne.org)
Date: 10/19/04
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Date: Tue, 19 Oct 2004 21:51:02 +0000 (UTC)
Hi,
Years back I used to write games in Z80 & 6502. But now I'm trying to
make sense of intel assember used inline (_asm) in MS Visual C++ 6. I
need to optimise some floating point operations.
I found Randy Hyde's "Art Of Assembler" really helps for general
overview, and is clear on the FPU -- but he uses HLA.
What is the sytax of this in line _asm stuff? I hear its not the same
as MSASM?
Can any one suggest a site/book?
Thanks
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