.EXE -> .ASM -> .EXE
- From: Nicholas Sherlock <spamtrap@xxxxxxxxxx>
- Date: Thu, 22 Jun 2006 14:44:05 +1200
Hey all,
I want to improve and add features to a certain Win32 abandonware game. I'm already doing this with success by analysing the binary with IDA Pro, then writing a support DLL that patches the code at runtime to make changes and to insert calls to my replacement routines, but this is only really suitable for small scale changes.
What I really want is a way to use the disassembly from IDA to produce an .ASM file that I can link against, so that I can produce a new binary and slowly replace ASM routines with hand-translated HLL routines. Then I can understand the binary and modify it more easily.
IDA Pro can produce an ASM file, but I can't seem to assemble it with anything (Too many errors). Does anyone know how to do something useful with this?
Cheers,
Nicholas Sherlock
--
http://www.sherlocksoftware.org
.
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