Re: MMX speedup for Floyd Steinberg error diffusion



On May 8, 11:00 am, Terje Mathisen <spamt...@xxxxxxxxxx> wrote:
How does it handle the corner/edge cases?

I.e. the last pixel on a scan line has no down-right neighbor, the first
pixel has no down-left and the last scanline has nothing below at all!

The "off-screen" pixels as ignored, because they do not contribute to
the error information distributed to the visible pixels. A dumb but
easy way to implement this without conditional branches every
iteration (to check if you are operating on off-screen pixels) is to
operate on a bitmap that has a 1-pixel border around the right/left/
bottom sides.

Anyway, to speed up the dithering stage I would use MMX/SSE and work on
multiple lines in parallel, keeping the intermediate results in
registers until we're finished with them.

I don't see how you'd implement that, because the very top-left pixel
can conceivably promote enough error, distributed downward, to affect
the bottom-right pixel...

.



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