Re: normalization of pointers...
- From: "Malcolm McLean" <regniztar@xxxxxxxxxxxxxx>
- Date: Thu, 31 May 2007 22:45:51 +0100
"Mark McIntyre" <markmcintyre@xxxxxxxxxxx> wrote in message news:m0fu53t3lbmk1t187jtjem0n54nf6o3128@xxxxxxxxxx
On Thu, 31 May 2007 07:46:28 +0100, in comp.lang.c , "Malcolm McLean"A few years ago the general rule was that the amount of time needed to write a program was determined by the complexity of its user interface.
<regniztar@xxxxxxxxxxxxxx> wrote:
In most PC programs most of the time is spent on the user interface. You are
writing to an API, but one very closely tied to the hardware.
You may want to rephrase that as "in most PC programs I have worked
with", to cater for those like myself whose experience has been
diametrically opposite.
I've worked on lots of apps that ran on PCs, but mostly they were a
thin layer of platform-specific UI over the top of a huge wodge of
analytical and computational code which was designed to be independent
of hardware. I forget when I last had the luxury of programming solely
for less than three platforms, though the mix has changed from
NT/SunOS/VMS to XP/Solaris/RHEL. Unless you count VBA....
Things have changed a bit now. Computers can carry out far more intensive computations, and user-interface development technology has improved.
However I think there is still some truth in it.
--
Free games and programming goodies.
http://www.personal.leeds.ac.uk/~bgy1mm
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