Re: xmalloc string functions



On Feb 6, 6:22 pm, "Herbert Rosenau" <os2...@xxxxxxxxxxxxx> wrote:
On Thu, 31 Jan 2008 22:47:37 UTC, ymunt...@xxxxxxxxx wrote:
On Jan 31, 2:26 pm, "Herbert Rosenau" <os2...@xxxxxxxxxxxxx> wrote:
On Tue, 29 Jan 2008 08:12:51 UTC, ymunt...@xxxxxxxxx wrote:
There is nothing to recover because failure of fopen()
is a normal situation. Absolutely different from a failure
of malloc() when you are trying to allocate a structure
to push into the event queue to scroll text a bit later.

There is no difference at all. When I can't open a file I will tell my
caller that fact like I do when malloc() fails to delever me the
amount of memory I ask it for.

The caller will check the error condition it receives and will react
properly on that and then tell its caller the the error when it is
unable himself to recover from that error to continue as it should
when possible. Its caller does the same until there is a point that is
either
- action is complete undone - clean state
normal work goes on
- action is complete undone - no chance to to contine normal run
shut down program cleanly - a restart of the progam may be more
successfull

There is nothing that requires an abort() or exit() abnormally.

What exactly are you talking about here? If you do shut down
the program then you do shut it down, that's it. Whether you
do it up the stack in the main() or in the memory allocator
may or may not be different. If it's not different, then it
1) doesn't make much sense to unwind the stack;
2) actually is more expensive to unwind the stack: the more
code the more bugs you got.
Where it's not true, it's not true.

exit() does NOT write buffers not already given into the stream,
save data local to the functions in the call chain,
lots of other work a clean shutdown has to do.

Depends, doesn't it? You don't have to flush buffers
if you are not writing anything. You don't have to
flush buffers if you are writing a temporary file and
your writer is not going to succeed. Not sure what it
means to "save data local to the functions", but that
may or may not be needed. You certainly don't need to
free() your allocated blocks if your process is going
to die now (it's not a general situation, remember?)

Lots and lots of work is done on clean shutdown, certainly.
Much of that work needs memory too. You can do it?
Great, do it. You can't? Well, you insist on trying
anyway, I am saying it's pointless.

However catching any error (including malloc() fails) is a must.

Yup.


Sure, it costs a bit more to get a program failsave - but it saves
lots of money, lots of time and holds customer because no customer
will ever complain because the program aborts, looses or destroy work
or data only because the programmer was crazy enough to kill its
program only because there was a moment where an open() faild, there
was for a period of time not enough memory to allocate a small big or
very big amount of memory to get a single action done.

It makes always sense to check malloc() for success - because this
saves a lot of money for useless maintenance, earning annouyed
customers, ending up in loosing trust.

Right, malloc() result must always be checked. Except it doesn't
imply your code must be cluttered with if() for every call to
whatever_func_you_use_to_allocate_memory().

Ah, you means really that you should never check for error but
shorthand exit() when an fopen() fails, a fread() or fwrite() can't do
its job its asced for? Becausae you code gets cluddered on if on that?

No, I didn't mean that.


By that my code is full of fuctions designed to use in that program
only once - because these functions are designed to hide details of
work frm the process through the action.

This is completely false. Even a guy application can handle any lack
of memory well without the need to crash the whole app.

Right, it can. Except it can't draw if it doesn't have
memory to draw. I don't care if the application is still
up if it doesn't display the stuff it's supposed to display.
Nor do I care how it exits on OOM, using abort() or exit(0)
or exit(EXIT_FAILURE); does it exit from main() after everything
properly returned an error or right in the draw_thingie()
call (AFTER it properly cleaned up its crap, how about that?).

There is no need to exit() or abort() a failsave app.

Failsafe application? It won't fail, that's true. I don't
think I am talking about failsafe applications though.

You can't draw?
Defere the action until you can do it again.

Good one.

It doesn't matter why you
can't. In some time later you'll be able to do the the job.

Yeah. Hope and you'll get what you need.

You can't
show an error to the user? Hi, your log will show that fact.

What is that log again?


However only the caller or one of its parents in the chain will know
how to handle the failture "no memory" in a usefull way.

BS. Why is it everybody obsessed with "callers" and "parents"?
Sounds like you have no idea about how gui applications work.

There is a
need to unwind the stack until the error can be handled useful. Hey,
only that may give you the needed resources to interact with the user
or other parter your program interacts with.

Yep, main() will get more memory to the toolkit_main_loop()
function.


However when your program comes in a situation where it can't continue
the active action because lack of resorce needed unwind until it is in
the state "nothing done yet" again. Then redo the same thing may end
successfull or fail again. Depending on the current environment there
can be a chance to retry, defere to later or simply shut down clean.
But in any way there is no need to exit() or abort() only because a
resource needed to continue is unavailable yet.

Try harder and you'll succeed! There are no situations where
you should fail! Did I get it right?

At least it doesn't matter if a job can't success because lack of
resource (menory, handles, atoms, or whatever else), important is that
the app gets back to a state it is able to save anything worth to get
saved before it gets lost.

Application shouldn't lose data, absolutely. And? Banana
and apple are fruits. Yep.

Anyway, let me make things easier for you and others,
so you don't have to read what I didn't write.

========================================================
= Wisdom starts here

The only thing an application can do when malloc() fails
is abort(). Any application, in any situation. In fact,
applications should use the following API to be robust
and for user data to be safe:

void *alloc_or_die(size_t n)
{
void *ptr = malloc(n);
if (!ptr)
abort();
return ptr;
}

FILE *fopen_or_die(const char *filename, const char *mode)
{
FILE *file = fopen(filename, mode);
if (!file)
abort();
return file;
}

I got more, but I think you get the idea.
.



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