Re: half edge data structure



On Mar 24, 7:29 pm, Morris Dovey <mrdo...@xxxxxxxx> wrote:


It appears to me that it should be sufficient to work your way
through the triangles and use the vertex indices to get at the
vertex coordinates.

Yes, but wouldn't it be very inefficient to traverse through say 1200
triangles and then for each triangle prepare list of edges, then
prepare common vertex list, common edge list etc ?
.



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