Re: Anti-Grain Geometry - 2D Rendering Library

From: Anthony (akantsel_at_integra.rmt.ru)
Date: 04/29/04


Date: Thu, 29 Apr 2004 13:19:52 +0400

It really makes impression. Congratulations!

Anthony.

"Maxim Shemanarev" <mcseemagg@yahoo.com> ???????/???????? ? ????????
?????????: news:941f5f44.0404281655.b874d66@posting.google.com...
> I'd like to announce my project called Anti-Grain Geometry.
> http://www.antigrain.com
>
> Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
> library, written in industrially standard C++. The terms and conditions of
> use are very simple and described on the License page.
>
> AGG doesn't depend on any graphic API or technology. Basically, you can
> think
> of AGG as of a rendering engine that produces pixel images in memory from
> some vectorial data. But of course, AGG can do much more than that.
> The ideas and the philosophy of AGG are:
>
> - Anti-Aliasing.
> - Subpixel Accuracy.
> - The highest possible quality.
> - High performance.
> - Platform independence and compatibility.
> - Flexibility and extensibility.
> - Lightweight design.
> - Reliability and stability (including numerical stability).
>
> Below there are some key features (but not all of them):
>
> - Rendering of arbitrary polygons with Anti-Aliasing and Subpixel
> Accuracy.
> - Gradients and Gouraud Shading.
> - Fast filtered image affine transformations, including many
> interpolation filters (bilinear, bicubic, spline16,
> spline36, sinc, Blackman).
> - Strokes with different types of line joins and line caps.
> - Dashed line generator.
> - Markers, such as arrowheads/arrowtails.
> - Fast vectorial polygon clipping to a rectangle.
> - Low-level clipping to multiple rectangular regions.
> - Alpha-Masking.
> - A new, fast Anti-Alias line algorithm.
> - Using arbitrary images as line patterns.
> - Rendering in separate color channels.
> - Perspective and bilinear transformations of vector and image
> data.
> - Boolean polygon operations (and, or, xor, sub) based on Alan
> Murta's General Polygon Clipper.
>
> Anti-Grain Geometry contains many interactive Demo examples that are
> platform independent too, and use a simple platform_support class that
> currently has two implementations, for Win32 API and X11 (no Motiff, no
> other dependencies, just basic X11). One of the examples is an SVG Viewer.
>
> For more information look at http://www.antigrain.com : News, Screenshots,
> Demo, Documentation, Download.
>
> Currently I'm working on the documentation and new algorithms
>
> McSeem



Relevant Pages

  • Re: Anti-Grain Geometry - 2D Rendering Library
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