Design Patterns for C++ Object Serialization/Deserialization?

From: Nimmi Srivastav (
Date: 05/27/04

Date: 26 May 2004 17:52:04 -0700

Are there any design patterns for object serialization/deserialization
in C++? Where can I find information pertaining to them? Can someone
post some real coding examples please? I have a need to
serialize/deserialize objects that contain data fields and pointer
fields. Furthermore, not all the fields need to be