Design Patterns for C++ Object Serialization/Deserialization?
From: Nimmi Srivastav (nimmi_srivastav_at_yahoo.com)
Date: 26 May 2004 17:52:04 -0700
Are there any design patterns for object serialization/deserialization
in C++? Where can I find information pertaining to them? Can someone
post some real coding examples please? I have a need to
serialize/deserialize objects that contain data fields and pointer
fields. Furthermore, not all the fields need to be