Re: Alternative COBOL "telco" source program

From: L Russ (lruss_at_superlink.net)
Date: 05/20/04


Date: 19 May 2004 17:08:43 -0700


"David Frank" <dave_frank@hotmail.com> wrote in message news:<Lqiqc.629845$Po1.137460@twister.tampabay.rr.com>...
> "L Russ" <lruss@superlink.net> wrote in message
> news:cfaeadf3.0405172152.5f351c34@posting.google.com...
> > "David Frank" <dave_frank@hotmail.com> wrote in message
> > news:<AA4qc.625907$Po1.557782@twister.tampabay.rr.com>...
> >
> >> but why doesnt L.Russ post a C++ version?
> >
> > 1) I'm not under any obligation to do so.
> >
>
> You post messages in comp.lang.pl1 recommending PLI'ers migrate
> to C++ if C++ cant translate my simple little 50 line Fortran or
> Weinkam's 167 line Cobol, then why shud PLI'ers take you seriously?

I only reccomend C++ because it's the best language in the whole wide
world and it will even cure medical problems and someday I hope we
will all use C++ instead of clunky languages like English. I'm sure
that Shakespeare would sound better if he were translated to C++.

I never said that C++ can't translate your simple little 50 line
FORTRAN program. OTOH, I'm not sure that your program is just 50
lines. Wasn't there some controversy about some includes you used?

Didn't we already discuss the concept of a language being Turing
Complete?

>
> > 2) You are still thrashing.
> >
> > 3) I believe that you are attempting to benchmark languages. This is
> > not possible. It is possible to benchmark particular compilers or
> > interpreters. These should be carefully done and if possible, on a
> > single platform.
> >
> > 4) Let me know when you have all the details worked out of what you
> > want to do, and when you've stopped changing the rules of the game in
> > the middle and I'll consider sending you some code.
> >
> > LR
> >
>
> Hey its not MY benchmark.

I don't think that you understand what I posted. I didn't say it was
your benchmark. I merely implied that you are misusing it. Your
reasons for this are beyond me.

> If you havent got a grasp on what
> the challenge is,

One may not grasp that which changes it's very nature.

> perhaps its best you continue your READ-ONLY mode
> and suppress future urges to recommend C++ to PL/I'ers as
> migration path to take.

Mr Frank, you may make whatever rules you want for yourself, you may
occasionaly sucker weak-minded individuals into thinking that you have
some power to make and change the rules for them too and amazingly
some people will even go along with you. But don't mistake me for one
of those people.

When you are done thrashing and changing the rules of your little
game, I'll consider writing something in C++.

Let me know when you're done.

LR



Relevant Pages

  • Re: attempting an actual game...
    ... >> interact with directly) then again, much of a game is this kind of thing. ... >> this would additionally require multiple source files, a makefile, its ... text with escapes for a vaguely basic-like language. ... 2, parser, compiler, interpreter; ...
    (comp.games.development.programming.misc)
  • Re: Application logic and Business logic
    ... server from simple and accessible game components. ... The navigation systems then permit the game's hero to fall through ... 'Most advanced applications use more than one language. ... Suppose a test level contains a spawn point, a barrel full ...
    (comp.object)
  • Re: Ten Strike Bowling Game? (repro)
    ... Bowling Machines and although they bare the "Benchmark Games" name on ... eventually blow the main game fuse in the bottom of the cabinet. ... Further more after playing the game repeatedly the manquin figure ...
    (rec.games.pinball)
  • Re: Which programming language for mmorpg server?
    ... The server has no need for graphics or sound programming at all. ... Both will benefit from the most efficient programming, much of it in assembly, though you can consider developing a language of your own to facilitate implementation of game rules. ...
    (comp.games.development.programming.misc)
  • Re: Bad habits
    ... My friend, who is more of a gamer(tm) can use a few zergs and win a game, effectivly using theese small resources to destroy the enemy before he figured the fight had begun. ... have at least heard of this language, and most can write in it. ... This richness of choise in asm is not seen in any other language I have tested. ... Because it is written in a HLL by HLL thinking people. ...
    (alt.lang.asm)