Re: Is threading the right solution for this challenge?




"Chris" <ctaliercio@xxxxxxxxx> wrote in message news:1146500082.954862.255300@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Compiler: MF SE 4.2 SP2
Platform: HP-UX 11i

Challenge: Have a continually refreshing display screen that also
responds to user input.


I had been considering using ACCEPT with a TIMEOUT clause and
refreshing after each time out, but that does not seem to be the
optimal solution here. In theory, this would give me a sluggish
application. Either the user would be waiting on the compilation of
display data, or the display would become "stale" while processing user
input.

I'm thinking that this is a prime candidate for me to tackle my first
threaded application. I figure I can run the user input interface in
one thread, whil running the continually updating output display in
another thread.

I don't have much COBOL experience, but the functionality you're referring to is commonly seen in games (e.g. update the screen, check if the user entered any input, and if so process it; either way, update the screen again and repeat). Usually in game development, you want to avoid threads where ever possible (an exception might be heavy duty 3D graphics processing, which I don't think applies to your case), as they tend to just add complexity without bringing too much benefit.

In ACCEPT with TIMEOUT, what happens if the user was in the process of entering data, and then the timeout occurs? Do you get the data that the user half-submitted, or do you get nothing? If it's the former, you could probably use ACCEPT with TIMEOUT, with a very low timeout (e.g. 1/100th of a second?), and just capture 1 character a time, constructing the full string of the user's input manually. If it's the latter, you might want to look into hooking into a library or API written in another language to provide you with the facility to capture characters one a time. See for example the "getch() function with no-delay" at http://www.mkssoftware.com/docs/man3/curs_getch.3.asp


Since I have ZERO experience in this arena, I wanted to throw it out
there for the masses and see what everyone thought.

In the meantime I'll be wading through the MF documentation on writing
threaded applications and try to discern what I can. What is the
typical method when designing a threaded application? Do I start by
creating the two individual applications and then work toward linking
them together, or are there other considerations?

There are many considerations when writing multithreaded code, and it's one of those things that's hard to get right. Code like:

MOVE 3 TO A
DISPLAY A

might not yield the output 3, if another thread has stepped in an modified the contents of A in between those two lines. There are techniques and data structures specifically designed for use in multithreaded programming (e.g. mutex, condition variable, locks, etc.), and entire books on writing multithreaded applications within a given programming language.

You might want to start at http://users.actcom.co.il/~choo/lupg/tutorials/multi-thread/multi-thread.html and work from there.

- Oliver

.



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