Re: Scanline Enigma
- From: "Skybuck Flying" <spam@xxxxxxxxxxx>
- Date: Thu, 27 Mar 2008 17:26:28 +0100
Hey Dude,
I am a bit tired right now but if you just wanna stick to pictures together
that's easy, here's the code for it:
Just place 3 buttons and an open dialog and 3 images on form and connect the
button events:
// *** Begin of Code ***
procedure TForm1.Button1Click(Sender: TObject);
begin
if OpenDialog1.Execute then
begin
Image1.Picture.LoadFromFile( OpenDialog1.FileName );
Image1.Width := Image1.Picture.Width;
Image1.Height := Image1.Picture.Height;
end;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
if OpenDialog1.Execute then
begin
Image2.Picture.LoadFromFile( OpenDialog1.FileName );
Image2.Width := Image2.Picture.Width;
Image2.Height := Image2.Picture.Height;
end;
end;
procedure TForm1.Button3Click(Sender: TObject);
begin
Image3.Width := Image1.Height + Image2.Height;
Image3.Height := Image1.Height;
Image3.Canvas.Draw( 0, 0, Image1.Picture.Bitmap );
Image3.Canvas.Draw( Image1.Width, 0, Image2.Picture.Bitmap );
Image3.Picture.SaveToFile( 'J:\Merged.bmp' );
end;
// *** End of Code ***
However if you wanna do image manipulation I suggest your first read the
pixels into a pixel array.
So first allocate a pixel array then read the pixels into it.
Something like:
var
MyPixel : array of array of Tcolor;
begin
SetLength( MyPixel, Width, Height );
for y:= etc
for x:= etc
MyPixel := Image.Canvas.Pixels[x,y]
end
end
MyPixel := nil; // free array afterwards when you done.
end;
Then use the MyPixel array for fast manipulations...
Later write the stuff back to the pictures/canvas.
I haven't look at your other stuff yet because I am tired and have to go to
sleep but maybe tomorrow I take a look at it or maybe somebody else will by
that time :)
Have fun with the code... and tell us a little bit more what you are trying
to do ???
Bye,
Skybuck.
.
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