Re: = D9 (Diamondback) GUI =
From: Eric Grange (egrangeNO_at_SPAMglscene.org)
Date: 09/28/04
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Date: Tue, 28 Sep 2004 08:36:04 +0200
> Have you seen the diamondback sneak peeks?
Quickly, wasn't much impressed UI-wise (for the rest, I'll need to
see how fast it actually performs in large projects, if it's D8-class
speed, however interesting the additions, it will be another version skip)
IMHO it suffers from the same D8 visual glitches: fancy stuff that isn't
exploited, or ruined by layout, alignement and a myriad of details
(yes, often a half-dozen pixels off here, 16 square pixels space wasted
there, a 2 pixel gap that should have been here, etc.), all are minor,
but distinguish final "pro" UIs from little bro's attempts at doing
like big brother (in the population at large).
I'll take for instance the D8 palette: the internal border is distracting
(high contrast near small icons -> design error), the color selection
isn't that good (for color-blind people, have whoever picks the colors
pick them in HSL instead of RGB, so as to take into account intensity,
which "normal" people that aren't graphists can't seem to see with their
own eyes, or have them check the screen in black and white at worst),
there were also unecessary borders on all sides (esp. the top one)
that just wasted screen space (and were just a waste, given the internal
border), and that's only from what I remember seeing 8 months ago.
All this could be solved by handing out the forms to some UI maniac for
refinements, alignement (and align text baseline, not control extents!) etc.
UI plays a large role in first contacts, and it's both cheap and simple
to make a clean UI, certainly much much simpler than anything else
in Diamondback: you only have to care. And when you see two applications
that claim to do the same things, the unclean one will just have people feel
"if they couldn't fix that glaring (to me) alignment issue, how far can
I trust the rest?".
Eric
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