Re: .NET
Not sure what you mean here. As I understand it Avalon doesnt talk directly
to the Video card, rather it talks to DirectX. So as long as your video card
has directX drivers ( and which doesnt ? ) you are in business. I would be
surprised ( and disappointed ) if Avalon talked at a very low level to the
video drivers rather than going to the directX layer.
"that need different video drivers than all other apps "
.
Relevant Pages
- Re: Any ideas on this?
... Herfried has given often the same answer in the newsgroup ... and my own experience with DirectX. ... quite a number of methods for getting video card support information from ... (microsoft.public.dotnet.languages.csharp) - Re: .NET
... As I understand it Avalon doesnt talk ... > directly to the Video card, rather it talks to DirectX. ... Those who disdain wealth as a worthy goal for an individual or a ... (borland.public.delphi.non-technical) - Re: pink & overexposed DVD WMV image...
... Video card: NVIDIA GeForce 6800 GT, ... Nvidia driver version: 6.14.0010.7772 ... DirectX-version: DirectX 9.0c ... >> little trouble geting to a correct resolution for the monitor. ... (microsoft.public.windowsxp.video) - Re: Any ideas on this?
... and my own experience with DirectX. ... to work directly with the video card, which does most of the actual drawing ... methods for getting video card support information from the video card, ... Kevin Spencer ... (microsoft.public.dotnet.languages.csharp) - Re: Timing
... It is possible on a pc to get the sort of "superbly smooth exact pixel value on each and every frame" kind of motion that was very easily achievable on much older machines such as the Commodore Amiga or the C64, but in order to do so you need to get into using DirectX. ... To get the sort of super smooth motion that was common on the Amiga and the C64 you need to be timing your drawings using the same clock that the video card is using to draw its frames, which effectively means that you need to be using DirectX. ... You will probably find that the most annoying flicker is produced by values which closely approximate the actual video frame rate on your machine, because you will then "often hit it exactly and often not hit it at all", because they are never going to be exact. ... Private Declare Function timeBeginPeriod _ ... (microsoft.public.vb.general.discussion) |
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