Re: Working with other languages



Andrea Raimondi wrote:
If the trade-off is reasonable for you(and I suppose it is,
after all I strongly doubt we're talking of a commercial
product here) then you can start coding :D


Hi Andrew,

Yes, raw gut-wrenching speed is not my concern. I am not going to be doing high end development, and the game we want to emulate ran on my Pentium75, so if we can't do it on modern hardare then we truely have done something very wrong!

My mauin concern is making it possible for the highest number of people to contribute. (5% speed increase is no good if game is never made).

I figure getting people to contribute comes down to the following

1) Interest : pick the right project.
2) Low cost : ie. free.
3) Leveraging current skills : language(s).
4) Ease of involvement : Make it easy to pick a small part to do at first, so it is not to daunting to get involved

Thanks!

--
Robin.

Australian Bridal Accessories := http://www.bridalbuzz.com.au
.



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