Re: Oh man!



GrandmasterB presented the following explanation :
"Roger Lascelles" <relATaantDOTcomDOTau> wrote in message
For GUI apps for widespread sale, I agree with Chris Burrows that it takes the same effort to hit the 3% of Mac market share as it does to reach the 95% of Windows market. That might be acceptable if you program for a hobby, but it does not make commercial sense

It makes perfect sense if you're selling 5 or 6 digits worth of copies. And it makes more sense if your customer base is more like 10-20% mac. If it didnt, things like mac versions of photoshop wouldnt exist.

Actually you have this backwards. Photoshop started its life from the MAC and jumped in the windows boat with windows 3.11 or 95 (do not recall exactly when). Up until now they have maintained and extended both versions MAC and Windows.

And again... the fallacy is that it takes just as much time to make a X platform app as it does just a windows app. Thats true - NOW. A good cross-platform RAD system could change that.

No it doesn't. My developing sicle is something like this 30% design 25% coding 45% testing correcting/debugging. Now if this is to be done for two platforms and I have a tool that takes away all the technical problems look and fill speed etc AKA a perfect tool for two platforms I have to test it in both platforms before shipping this means that I double my testing time at least.

I've compiled some smaller apps using FreePascal under linux, FreeBSD, and WindowsCE. Few hassles. So its certainly feasable, from a technical stand point.

Smaller apps are not to be used in such analysis they usually are not represantative of the problems and the pain required to create a cross platform bussiness application instead they confuse you with how easy it was to make them work.

Regards
Yannis.


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