Re: fast drawing in delphi



Fran,
yeah, well, this is not a map that reflect the development of an algorithm.
The idea in this project is more complicated in term or time requirements

I will try briefly to explain it:

The problem:
-------------
We have a multichannel signal we have to screen in order to see the
development of a process
The process is very fast (in terms of microseconds to milliseconds). It
happens for several seconds and
then many other processes start to happen and then it becomes meaningless to
continue monitoring, but the first seconds are very significatives in terms
of valuable information.
We have sophisticated sensors that are able to monitor the process, but the
measured data comes from a huge amount of channels and we have to organize
that information somehow, if we want to understand what's going on.

Solution 1:
-----------
1) fast data AD acquisition, with 10 ms sampling interval
2) Use a SOM (Kohonen Self-Organizing Map) to organize the data
3) Plot the SOM (U-Matrix)

Here we are interested in the evolution of a process, not in the evolution
of an algorithm

Solution 2:
----------
1) Install 100 mini CCD cameras to observe the process
2) Video data processing

Theorem I
It is good to have an interesting research topic as job

Theorem II
after the job it is good to go out with some nice friends and have a good
beer!

Merry Christmas!


"Francis Burton" <fburton@xxxxxxx> a écrit dans le message de news:
1135339581.187611@xxxxxxxxxxxxxxx
> In article <43ab3c8c@xxxxxxxxxxxxx>, Maldona8 <maldona8@xxxxxxxxxxxx>
> wrote:
>>Unfortunately, almost each hexagon in the neural map is changing, little,
>>but changing...
>
> If the point of having a map displayed is to give the viewer
> information about the progress of the algorithm (or some such),
> it probably doesn't matter if the graphics are not an =exact=
> representation of the program state. So you could probably get
> away with not redrawing those hexagons which have changed less
> than some delta. For larger values of delta, that may introduce
> some "stepping" artefacts. Who knows, though, that might even
> improve the perceptual feedback!
>
> Francis


.



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