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- From: eislkd <eislkd@xxxxxxxxx>
- Date: Tue, 17 Jul 2007 22:25:23 -0700
We've made some adjustments to the Pest Control minigame. The biggest
change is to include
the very heavily requested feature to have three different boats with
three different level
requirements. Boat 1 requires a combat level of 40+, boat 2 requires a
combat level of 70+
and boat 3 requires a combat level of 100+.
Now, this change makes a big impact on the runescape game, so we've
had to put a lot of
thought into rebalancing other areas accordingly. We needed to make
sure each boat provides
a game which is correctly balanced for its level requirements. This
means that in each boat
we needed to determine such things as monster levels, Pest Control
points given per game,
experience given per Pest Control point, and make a change to the way
killing portals works.
If you are interested in what these changes are and our decision
process in coming to them,
then this is detailed in the bottom section of this news story.
We have added an intermediate points-for-experience deal. Before, you
could only trade in
points for experience in batches of 1 or 100. You can now also trade
10 points for
experience which will give you a 1% experience bonus.
We've slightly increased the stats of the Void Knight armour.
We've made some new things to buy with your Pest Control points, too.
We've released 3 new
helmets. One is for rangers, one is for mages and one is for meleers.
When a helmet is worn
with the top, robe and gloves you will receive a set bonus appropriate
for the corresponding
character class. You don't need to wield the mace to receive the set
bonus. The player owned
house costume room will store the new helmets.
Another new item to spend points on is the Void Knight seal, an item
specifically for
helping you in the Pest Control game. The seal has 8 charges and will
deal 8-12 damage to
all adjacent monsters. This can only be used within Pest Control, and
it does not contribute
towards the minimum 50 damage needed to earn points.
The squire now has a right-click "quick leave" option so you can now
leave the island even
when under attack
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