Re: DirectSound



Jamie:
http://www.softlookup.com/display.asp?ID=7427&RID=0274371&DID=4J58YURT
Link is broken.

there's a lot to do..
for a simple sine wave out...

That is not a problem. Problem is how to gain continuous play and modify sound samples in real time. I think it's possible to do with DirectX - DirectSound procedures.
fonon
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