Re: What's more important optimisations or debugging?
- From: Jim Granville <no.spam@xxxxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 31 May 2007 15:06:05 +1200
Ryan H wrote:
On May 31, 9:21 am, BubbaGump <BubbaGump@localhost> wrote:
I don't understand the question. Debugging features in a development
tool or extra debugging information in executable code?
The question refers to debugging features in a toolsuite. When
choosing a set of tools for a particular project would you place more
emphasis on finding a compiler/IDE combination that makes for easy
accurate debugging or finding one [compiler] that can produce the most
optimal code? Alternatively you may go for tools that do neither
exceptionally well but do both in an 'OK' manner.
I know it's more complicated than it seems but sometimes you have to
step away from the details and just look at the big picture, that's
what I'm trying to do here.
That's suggesting a strange trade-off ?.
Compiler quality and Debug quality are not on a trade off see-saw.
Indeed, they can sometimes be chosen quite independantly.
*Key Point* No point optimising that which does not work.
Certainly, code ceilings are less of a problem today, than in the past.
Most modern uC have quite good On-Chip Debug support, so someone
starting a 'white ***' new design, should look for devices with
this level of Debug support.
[See a recent thread about 'live' access to memory during debug ]
As your project matures, and cash flow improves, you can also afford
better compilers - if you find you really do need them.
-jg
.
- References:
- What's more important optimisations or debugging?
- From: rhapgood
- Re: What's more important optimisations or debugging?
- From: BubbaGump
- Re: What's more important optimisations or debugging?
- From: Ryan H
- What's more important optimisations or debugging?
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