Re: Debugging: Am I a dreamer. . . ?
- From: David Brown <david@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Wed, 30 Apr 2008 12:38:48 +0200
Chris H wrote:
In message <m1d4o7remo.fsf@xxxxxxxxx>, Hao Wang <doitmy@xxxxxxxxx> writesTomás Ó hÉilidhe <toe@xxxxxxxxxxx> writes:
I've been programming in C for the best part of a decade now but it's
only within the last year that I've really started doing embedded
systems programming.
When I did C programming for a personal computer, I commonly debugged
my code simply by putting in printf statements around the place to
check variable values, and also by using the instrument that lets you
check the values of variables at runtime when you're stepping through
the code.
If you really programming in C for years, you know that using printf
or debugger to remove bugs, only gives the design more bugs. Embedded
solutions stay away bugs by careful design (in both IC/HW/BSP/SW).
I wasn't going to mention that as it usually causes a bun fight bit since you have...
You should never debug using printf.
This is why there are simulators, debuggers and Emulators. Even for PC's I can recall Borland had a system where you could debug one PC from another. For embedded using printf should have dies out over a decade ago.
What's wrong with debugging using printf? I don't mean specifically "printf", which you should normally avoid in a small embedded system, but the general idea of putting out extra information while the program runs is a very useful debugging technique. Simulators, debuggers, and emulators are all important for development and debugging, but sometimes it is easier to send out signals to show what is happening. Of course such things involve changes to your code, and changes to the run-time characteristics of your system - but that's often perfectly acceptable during development and debugging. It is not a good idea to rely on printf-style debugging as your *only* method of debugging - but equally it is a waste to arbitrarily exclude it from your toolbox.
.
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