RPG game in UML
- From: weer1@xxxxxxx
- Date: 24 Sep 2005 13:45:18 -0700
Hi,
I am developing an RPG game and was wondering if I would have
advantages when I use some OO for the battle-engine. Actually I am now
trying to model the whole game in UML, just for the fun of it.
I have a model like this now:
GameObject
^ ^ ^
| | |
Hero Tree Stone
Thats about it. I also got a simple relation between hero---player.
And an Action-class still hanging loose.
Now the fun starts.
Lets presume there are only hero-type characters in this game so every
player(user) has a hero (not A character). I think weapons play an
important role. A Tree could be the weapon for a hero. Even a tree
could BE a hero (yes, you can play a tree in this game!).
If I do, how do I model these things?
:)
Regards Weerius
.
- Follow-Ups:
- Re: RPG game in UML
- From: H. S. Lahman
- Re: RPG game in UML
- From: Phlip
- Re: RPG game in UML
- Prev by Date: Re: A question about weak contract
- Next by Date: Re: RPG game in UML
- Previous by thread: A question about weak contract
- Next by thread: Re: RPG game in UML
- Index(es):
Relevant Pages
|