Re: Technologies and frameworks are killing creativity?



Responding to Bossavit...

Now that 4GLs are becoming available for general programming, the 3GLs will bite the dust as well -- simply because the 4GLs allow the developer to focus creativity better.


That brings to mind the saying that trees don't grow to the sky. What constraints apply to the process you describe ?

Alas, I'm not sure what you are asking here.

My gut response is that the main distinction between 4GLs and 3GLs is that they are independent of particular computing space implementations (RDBs, TCP/IP, .NET, EJB, etc.) and express the solution purely in problem space terms. (Obviously if one is building a DBMS engine, then the problem space /is/ the computing space.) So the major constraint would be to avoid implementation pollution (i.e., letting particular platform strategies creep into the 4GL solution).


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