Re: Do You Get What You Measure?
- From: AndyW <foo_@xxxxxxxxxxxxxxxx>
- Date: Thu, 23 Mar 2006 10:16:15 +1200
On Thu, 23 Mar 2006 08:39:36 +0100, "Ilja Preuß" <it@xxxxxxxxxxxxx>
wrote:
Nick Malik [Microsoft] wrote:
In CMM terms, level 2 is the repeatable level - pretty much what I
would suggest the majority of s/w teams are trying to achieve (based
on my probably incorrect observation).
Repeatable in which sense?
I could imagine that for an Agile team, adaptability and reliability
are more important...
I think you misunderstand. Using Scrum or XP, there are very
specific rules about what you do, and when, and who. Scrum has daily
"stand up" meetings and monthly sprints. XP has pair programming and
the planning game. These are rules that are not to be broken.
That's a common misunderstanding - at least about XP:
http://www.xprogramming.com/xpmag/jatNotRules.htm
By
following them, you provide repeatability to the development PROCESS
so that creativity can flow properly to solving the business problem.
How does a repeatable process allow creativity to "flow"? Serious question.
Yes - I'm not sure why you think human creativity is restricted within
the bounds of a given process.
.
- References:
- Do You Get What You Measure?
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- Re: Do You Get What You Measure?
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