Re: Howto model decoupled hierarchies?



I have a problem modeling the following and hope you could give me some advice:
My program loads a file containing Points (ObjVertex) ...
Using that input I shall construct the surface of the given object.

I would like to understand your application. You want to store data
that will allow you to construct the surface of some object. To
maximize performance, I am assuming you are store both raw and
calculated data. Is the raw data the absolute position of each point
(ie x, y, z). Is the calculated data a vector from each point to each
adjacent points on surface?

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