Re: Modeling events that occur in a game world
- From: "Jordan Marr" <jnmarr@xxxxxxxxxxx>
- Date: Fri, 27 Apr 2007 05:21:56 GMT
Do you really want to build a complex interrelating structure(s) with
objects instead of a DB? You would end up reinventing a lot of DB-like
idioms from scratch if you did it with classes.
But you would avoid constantly accessing the slow hard drive!
Gamers have always gone out of their way to avoid hard drive access as much
as possible. Virtual memory == choppy game play and low framerates! That's
why most gamers who know anything about computers go heavy on the RAM to
avoid hard drive access as much as possible.
Maybe if the OP was programming solitaire.. no wait, i'd still choose OO /
RAM over RDBMS / HardDrive for solitaire!
Jordan
.
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