Input on graphic libraires

From: Tim Brice (timbrice14_at_yahoo.com)
Date: 09/24/04


Date: Thu, 23 Sep 2004 18:49:52 -0500

Hello -

I need some help deciding which graphic library to choose. I am
designing a text simulation. The primary graphics I will do is text and
maybe a 2D engine. I do not plan on doing anything cross-platform at the
time, but I may do something down the road. Here are my options.

MFC - I am very familiar with MFC and I know it advantages well. The
problem with MFC is, I know it creates a huge overhead, which is not
good for a complex game.

OpenGL - I like the fact it has cross-platform ability and it also seems
to give me more control over the product. I think it is a solid choice.

DirectX - I am reading Real Time Strategy Programming by Mickey Kawick.
  It seems to me that DirectX changes the code with release. I could be
wrong though.

wxWindows - I just discovered this. Has anyone used it?

Any help is appreciated.

Tim