Input on graphic libraires
From: Tim Brice (timbrice14_at_yahoo.com)
Date: 09/24/04
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Date: Thu, 23 Sep 2004 18:49:52 -0500
Hello -
I need some help deciding which graphic library to choose. I am
designing a text simulation. The primary graphics I will do is text and
maybe a 2D engine. I do not plan on doing anything cross-platform at the
time, but I may do something down the road. Here are my options.
MFC - I am very familiar with MFC and I know it advantages well. The
problem with MFC is, I know it creates a huge overhead, which is not
good for a complex game.
OpenGL - I like the fact it has cross-platform ability and it also seems
to give me more control over the product. I think it is a solid choice.
DirectX - I am reading Real Time Strategy Programming by Mickey Kawick.
It seems to me that DirectX changes the code with release. I could be
wrong though.
wxWindows - I just discovered this. Has anyone used it?
Any help is appreciated.
Tim
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