Re: Input on graphic libraires
From: Dave Neary (real.addressinthesig_at_thisoneis.invalid)
Date: 09/24/04
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- In reply to: Tim Brice: "Input on graphic libraires"
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Date: 24 Sep 2004 20:03:06 GMT
Hi Tim,
On Thu, 23 Sep 2004 18:49:52 -0500, Tim Brice said:
> MFC - I am very familiar with MFC and I know it advantages well. The
> problem with MFC is, I know it creates a huge overhead, which is not
> good for a complex game.
>
> wxWindows - I just discovered this. Has anyone used it?
wxWindows is a C++ wrapper around various underlying toolkits (which is
what you're looking for). It is in turn wrapped in lots of languages -
you can write a Python program which uses wxWindows. The advantages are
freedom of choice with respect to language, and portability of your code
with a native look & feel (wxWindows wraps a native toolkit).
You might consider GTK+ too, and also FLTK (the Fast and Light Toolkit).
I know GTK+ best, and it has lots of handy utilities to help with GUI
building - libglade, for example, allows you to write your interfaces as
XML, and access the widgets programmatically by name in your program.
Very neat. You can even change your interface completely without
recompiling your program. And GLADE gives you an easy way to build
interfaces.
Like wxWindows, GTK+ has been interfaced to lots of languages,
including C++, ruby, python, perl and Java.
Cheers,
Dave.
--
David Neary,
E-Mail: bolsh at gimp dot org
Work e-mail: d dot neary at phenix dot fr
CV: http://dneary.free.fr/CV/
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