Language design basics
- From: seexor@xxxxxxxx
- Date: Mon, 3 Dec 2007 20:10:56 -0800 (PST)
Hihi, just wondering if anyone could supply me with a bit of knowledge
or point me in the right direction...
I'm just after some basic concepts so I can know what/how to research
it more thoroughly. I have some basic programming expertise
(specifically c++, javascript, and perl) - enough to create a *simple*
cryptanalytic bruteforce/analytic script.
1. How do you programme a programming language? ie. in assembly/
binary? --- then, how do you tell the computer that you're giving it
basic instruction?
That stems from my initial curiosity about mathematical fundamentals,
specifically:
2. How do you programme basic mathematical operators? Is it all a
matter of base conversion - and if so, mainly from two to ten and back
again, or for division possibly all kinds of screwy bases?
While I'm here, although possibly better suited to a different thread:
3. Memory vs. Processing - which is faster/ more efficient? Do I
create *possibly* huge lookup tables or compute my values each time?
Is there a general rule, or should I take levels of wizard and work it
out through memory/ cpu speeds (omg no please have mercy)? Is this
actually a valid dichotomy, or am I barking up the wrong decision
tree?
Thanks for any help.
.
- Follow-Ups:
- Re: Language design basics
- From: Peter 'Shaggy' Haywood
- Re: Language design basics
- From: Jon Harrop
- Re: Language design basics
- From: Christian Gollwitzer
- Re: Language design basics
- From: Jim Langston
- Re: Language design basics
- From: Malcolm McLean
- Re: Language design basics
- From: Kira Yamato
- Re: Language design basics
- From: Logan Shaw
- Re: Language design basics
- From: CBFalconer
- Re: Language design basics
- Prev by Date: Re: File packaging question
- Next by Date: Re: Language design basics
- Previous by thread: File packaging question
- Next by thread: Re: Language design basics
- Index(es):
Relevant Pages
|