Re: Requirement for a Programming Language for Games (Strategic games)
- From: "Malcolm McLean" <regniztar@xxxxxxxxxxxxxx>
- Date: Thu, 28 Feb 2008 22:11:21 -0000
"Shakti" <shakti.pr.misra@xxxxxxxxx> wrote in message news:d4ae991e-1c74-4030-aefa-065590b230c2@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Typically you want C or C++ for bashing the graphics. Even a strategy game has to look nice, update the screen smoothly, and even today the generally means interfacing with system calls efficiently.
This is a general thread I am starting to discuss the issue of
existing programming languages for games and also what more is needed
in a language. So suppose I ask like this "Given a choice for a Game
programming language, what all features would all like in that.".
Since some code is in C++ one obviousl option is to keep all code in C++. An alternative is to run a scritping language like lua on top of C++. Lua is something I've never used but I understand to have Lisp-like qualities. The advantage of a Lisp like language is that you can build functions at runtime. So it can be a lot easier to implement AI or the complex interfacing of objects you see in an adventure game.
--
Free games and programming goodies.
http://www.personal.leeds.ac.uk/~bgy1mm
.
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