Re: Requirement for a Programming Language for Games (Strategic games)
- From: dave_mikesell@xxxxxxxxxxx
- Date: Fri, 29 Feb 2008 05:26:44 -0800 (PST)
On Feb 28, 3:00 am, Shakti <shakti.pr.mi...@xxxxxxxxx> wrote:
Hi All,
This is a general thread I am starting to discuss the issue of
existing programming languages for games and also what more is needed
in a language. So suppose I ask like this "Given a choice for a Game
programming language, what all features would all like in that.". I
know it depends on the type of game that people are using. So lets
make it more specific, like Strategic games.
That's sitll a little vague - there is strategy in Soldier of Fortune
as well as in Chess. :-)
I think it's more a matter of the libraries, not the languages. Most
languages are designed to solve a variety of problems, the libraries
and frameworks are designed for specific application spaces.
But in general, the more intense and fast-paced the graphics are, you
will want to lean towards C and C++, at least for the rendering.
Outside of that, you can use Python, Java, Flash, VB, etc.
.
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