Re: What ONE thing should the CIO understand about managing/motivating developers?
- From: "Malcolm McLean" <regniztar@xxxxxxxxxxxxxx>
- Date: Thu, 27 Mar 2008 20:51:40 -0000
"Richard Heathfield" <rjh@xxxxxxxxxxxxxxx> wrote in message
These are the same companies that showed contempt for their customers byThat was Sega. Which is still in business though much reduced from what once was. The actual games were written by small software houses until a few years ago. Now mostly they've either gone bust or been bought out. The days when you could get some mates together and make a blockbuster are now gone :-(
passing off any and all bugs as "dirty disc"? If so, I won't be shedding
any tears for them. A company that lies to its customers deserves to fail.
--
Free games and programming goodies.
http://www.personal.leeds.ac.uk/~bgy1mm
.
- References:
- What ONE thing should the CIO understand about managing/motivating developers?
- From: estherschindler
- Re: What ONE thing should the CIO understand about managing/motivating developers?
- From: Malcolm McLean
- Re: What ONE thing should the CIO understand about managing/motivating developers?
- From: Richard Heathfield
- What ONE thing should the CIO understand about managing/motivating developers?
- Prev by Date: Re: What ONE thing should the CIO understand about managing/motivating developers?
- Next by Date: Re: hacker challenge - traverse a list
- Previous by thread: Re: What ONE thing should the CIO understand about managing/motivating developers?
- Next by thread: Re: What ONE thing should the CIO understand about managing/motivating developers?
- Index(es):