Tangent for 3D vectors
- From: kalaiselvam.p@xxxxxxxxx
- Date: Fri, 25 Apr 2008 23:45:34 -0700 (PDT)
Dear All,
I am developing a 3D car game in C++ using openGL. To calculate the
Ground Velocity, I need the formula to calculate tangent for 3D
vector. I got the tangent for 2D vector from some game samples (i.e.,
Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the
tangent for 3D vector.
Thanks in advance.
Regards,
Kalai
.
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