Re: Tangent for 3D vectors
- From: "Malcolm McLean" <regniztar@xxxxxxxxxxxxxx>
- Date: Sat, 26 Apr 2008 12:11:53 +0100
<kalaiselvam.p@xxxxxxxxx> wrote in message news:b16b02bc-6d9b-4043-afa7-4ec5ec651931@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Dear All,Do you mean the normal?
I am developing a 3D car game in C++ using openGL. To calculate the
Ground Velocity, I need the formula to calculate tangent for 3D
vector. I got the tangent for 2D vector from some game samples (i.e.,
Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the
tangent for 3D vector.
The crossproduct will give you a vector perpendicular to two other vectors in 3D space.
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- Tangent for 3D vectors
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