Re: Tangent for 3D vectors
- From: santosh <santosh.k83@xxxxxxxxx>
- Date: Sat, 26 Apr 2008 17:00:47 +0530
kalaiselvam.p@xxxxxxxxx wrote:
Dear All,
I am developing a 3D car game in C++ using openGL. To calculate the
Ground Velocity, I need the formula to calculate tangent for 3D
vector. I got the tangent for 2D vector from some game samples (i.e.,
Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the
tangent for 3D vector.
Didn't they teach you basic mechanics in your engineering course!?
Try Google. The very first page of search results gives several useful
pages. If you still have problems try posting to
comp.graphics.algorithms, but read their FAQ first.
.
- References:
- Tangent for 3D vectors
- From: kalaiselvam . p
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