Re: Programming to Beat the Odds in Gaming



In article <eaWdnel6H4yUEIvVnZ2dnUVZ8sCknZ2d@xxxxxx>,
Richard Heathfield <rjh@xxxxxxxxxxxxxxx> wrote:
Rickey said:

If you are serious, I will share with you the
programs I have written thus far, which have built-in random number
generators mimicing roulette spins.

Um, gosh. You do realise that such programs can be rattled off in a few
seconds by anyone even remotely competent? Someone with "advanced
programming skills" can easily write such code with their eyes shut and
one hand tied behind their back (unless they use EMACS, obviously).

M-x lol

Alan
--
Defendit numerus
.