Re: Programming to Beat the Odds in Gaming



On May 1, 1:39 pm, "Malcolm McLean" <regniz...@xxxxxxxxxxxxxx> wrote:
"Rickey" <rickey.bro...@xxxxxxxxxxx> wrote in message
I play one game only. It is roulette.
The game of roulette is based on statistical probability which gives the
house a slim enough margin that the player would not be able to win
consistently over the long run. The closest strategy method which gives
the
player any chance of breaking even at roulette is what is called the
Martingale. But even the Martingale cannot guarantee winning each time the
player plays.
We can split all profits made. Anyone who is interested but wary of being
taken down a path leading nowhere should know that models built by
engineers and programmers are difficult to maintain should the partnership
every break down.

Reverse Labouchere is your method of choice. One advantage is that losses
are set, unlike in Martingale, where you can stake all your money in an
attempt to win back your first dollar.

Though I haven't done a statistical analysis, Reverse Lasbouchere works if
you cover all six even odds possibilities, and there is some slight bias in
the wheel. I don't think it is possible to beat a fair roulette wheel.
Computer random number generators also have biases built into them, so we
ought to be able to demonstrate the system coming up trumps.

A bias in the wheel of more than 5%?
I guess that they are made a bit more carefully than that.
I guess that they will statistically test them before they install
them in a casino.

At any rate, I guess it might be valuable to learn the lesson the hard
way.
.



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