Autonomous Object Oriented Programming?

yaoziyuan_at_gmail.com
Date: 02/17/05

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    In many cases (such as real-time strategy games, simulations),
    programmers often face scenarios where autonomous objects take place.
    Such programming tasks usually require carefully planned scheduling
    algorithms to "make everything move" in the right order.

    My proposal is to automate (or semi-automate) such scheduling design
    process in the development phase, and/or to directly specify in the
    source code each object's conditions of creation, destruction, motion
    or virtually any of its member functions, letting the computer
    automatically handle the dynamics of the virtual world.

    Is there any existing solutions for this purpose? Can we draw
    experiences from game development, computer simulation or parallel
    computing?

    Yao Ziyuan


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