Autonomous Object Oriented Programming?
yaoziyuan_at_gmail.com
Date: 02/17/05
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Date: 17 Feb 2005 12:11:02 -0800
In many cases (such as real-time strategy games, simulations),
programmers often face scenarios where autonomous objects take place.
Such programming tasks usually require carefully planned scheduling
algorithms to "make everything move" in the right order.
My proposal is to automate (or semi-automate) such scheduling design
process in the development phase, and/or to directly specify in the
source code each object's conditions of creation, destruction, motion
or virtually any of its member functions, letting the computer
automatically handle the dynamics of the virtual world.
Is there any existing solutions for this purpose? Can we draw
experiences from game development, computer simulation or parallel
computing?
Yao Ziyuan
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