Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Knute Johnson <nospam@xxxxxxxxxxxxxxxxxxxxxxx>
- Date: Fri, 23 Mar 2007 13:32:28 -0700
Oliver:
It looks pretty good. The one thing is the yo-yo effect you see as the ball moves. That is caused by the unstable timing. There are really two things that you see when you do animation, the yo-yo effect is slow about 2 or 3 times per second and the jitter which is the fast cycle jerkiness. The yo-yo effect can be eliminated by using the Timer. The jitter is more problematic. If you come up with any good solutions for the jitter, please post them.
--
Knute Johnson
email s/nospam/knute/
.
- References:
- Requesting tips, comments for an EDT thread-safe game architecture
- From: Oliver Wong
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Knute Johnson
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Daniel Pitts
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Oliver Wong
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Oliver Wong
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Knute Johnson
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Oliver Wong
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Knute Johnson
- Re: Requesting tips, comments for an EDT thread-safe game architecture
- From: Oliver Wong
- Requesting tips, comments for an EDT thread-safe game architecture
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