Re: 2nd time around with help for java
- From: "Don" <vze2t273@xxxxxxxxxxx>
- Date: Sun, 30 Oct 2005 15:55:09 GMT
Think I sent this elsewhere the first or second time. Hope it makes it. I
copied the console. Here it is and thanks again,
Don............
Using JRE version 1.5.0_05 Java HotSpot(TM) Client VM
User home directory = C:\WINDOWS
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
p: reload proxy configuration
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
jvm test passed
Sun Microsystems Inc.
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
init
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
delta = 1260 ctim = 1130686375040
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
start
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
delay 0
Sun Oct 30 10:32:56 EST 2005 Thread-10 applet loaded
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
stop
Sun Oct 30 10:32:56 EST 2005 thread applet-com.pogo.client.loading.Applet
destroy
copyright (c) 2003 Electronic Arts Inc. all rights reserved.
http://www.pogo.com/
Build 6.4.1.46 10/24/2005 04:07 AM
Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)
Java 1.5.0_05 (Sun Microsystems Inc.) Windows 98 4.10 (x86)
Sun Oct 30 10:32:57 EST 2005
SoundPlayer: voodoo ON
Started inval queue : com.pogo.ui2.awt.ac@df83e5
Started inval queue : com.pogo.ui2.awt.ac@1b66b06
Started inval queue : com.pogo.ui2.awt.ac@185572a
Sun Oct 30 10:33:23 EST 2005 game image preloader
SpriteRasterManager.incrRef: 1
Sun Oct 30 10:33:23 EST 2005 game image preloader upgrading tablesel: load
game images start
Started inval queue : com.pogo.ui2.awt.ac@e14d81
Started inval queue : com.pogo.ui2.awt.ac@1de891b
InvalQueue thread exiting:
InvalQueue-1-com.pogo.game.client2.squares.j[panel4,0,0,513x392,layout=java.
awt.BorderLayout]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel3,3,22,513x428,layout=com.pogo.ui2.awt.
l]
copyright (c) 2003 Electronic Arts Inc. all rights reserved.
http://www.pogo.com/
Build 6.4.1.46 10/24/2005 04:07 AM
Mozilla/4.0 (compatible; MSIE 6.0; Windows 98)
Java 1.5.0_05 (Sun Microsystems Inc.) Windows 98 4.10 (x86)
Sun Oct 30 10:33:56 EST 2005
SoundPlayer: voodoo ON
handleTableGameInfo {tokb=1746267, glpf=chtflt 'false' snds 'true' mute ''
hcht 'false', ngam=0, entl=icsebpau, ntie=0, agvs=cnt '1' 0 'type
\'full150x220\' bnds \'0,0,150,220\'', aepc=caption.defval '' gender.defval
'neutral' caption.vals '' keys 'caption,gender,faceexp' faceexp.vals
'sig,happy,blank,sad,mad' faceexp.defval 'happy' gender.vals 'f,m,neutral',
pgss=cnts:3:3|rank:982:Silver F (5 of
52)|rtil:18:18|sixs:35:35|strs:78:78|tils:982:982|, nlos=0, filt=0,
frls=570783432 '' 595748014 '' 547370484 '' 638128232 '' 617244353 ''
749359783 '' 735655994 '' 724454870 '' 601712962 '' 563386874 '' 740416968
'' 645606575 '' 611188327 '' 40394071 '' 732623393 '' 634306298 '' 578465823
'' 624562774 '' 594554259 '' 40264053 '' 582153391 '' 530518692 '' 23283999
'' 53535559 '' 616441260 '', gmpf=stbl 'true' chtsplt '147 298 0 0' opts
'gflg \'5\' ttim \'200\' bflg \'4615\' gpts \'600\' rank \'0\' rnkr \'0 1500
\'', nwin=0, pfid=587386355, init=true, avtr=2 '141' 10 '24' 1 '1' 0 '1' 7
'4', rank=1500, medl=6, icon=-1, acvw=type 'full150x220' bnds '0,0,150,220',
alrc=garm-ubh.z '19' hairc1.z '17' fore-tl.z '25' garm-ub.z '10' iconroot
'/applet/images/badges/pogo/' body-hd-alt.z '12' ref.z '0' acc-back.z '4'
acc-facef.z '18' body-ub.z '7' defgarm-ub.z '10' hairf1.z '22' hair-faceb.z
'15' garm-back.z '2' fore-tr.z '26' garm-lb.z '8' body-ub-arm.z '9'
defback.opaque 'true' defhairb.z '5' defface.z '13' body-lb.z '6'
defgarm-lb.z '8' hairc5.z '16' defref '75,48' face.equipkeys 'faceexp'
body-hd.z '11' acc-faceb.z '14' fore-bl.z '23' defhairc5.z '16' face.z '13'
hairb.z '5' back.opaque 'true' defback.z '1' types
'defback,body-lb,body-ub,fore-br,ref,defhairc5,defhairf5,garm-lb,fore-tr,for
e-bl,face,garm-ub,hairb,garm-ubh,fore-tl,body-hd-alt,hairbb,body-ub-arm,acc-
back,body-hd,back,defface,defgarm-lb,acc-facef,defhairb,defgarm-ub,hairc5,ha
irf5,acc-faceb,hair-facef,hairc1,garm-back,hairf1,hair-faceb,defref'
hairf5.z '21' imgroot '/avatarimg/' hair-facef.z '20' defref.z '0'
defface.equipkeys 'faceexp' defhairf5.z '21' hairbb.z '3' fore-br.z '24'
maxdim '150,220' back.z '1', snme=witsend7772, priv=0, ndis=0}
Started inval queue : com.pogo.ui2.awt.ac@1265109
Sun Oct 30 10:33:58 EST 2005 Applet SpriteRasterManager.incrRef: 2
Started inval queue : com.pogo.ui2.awt.ac@118cb3a
Started inval queue : com.pogo.ui2.awt.ac@6ffd79
starting lexicon load...
completed lexicon load: 4560 ms
starting limited lexicon load...
completed limited lexicon load: 390 ms
handleTableGameInfo {tokb=1746267, glpf=chtflt 'false' snds 'true' mute ''
hcht 'false', ngam=0, entl=icsebpau, ntie=0, agvs=cnt '1' 0 'type
\'full150x220\' bnds \'0,0,150,220\'', aepc=caption.defval '' gender.defval
'neutral' caption.vals '' keys 'caption,gender,faceexp' faceexp.vals
'sig,happy,blank,sad,mad' faceexp.defval 'happy' gender.vals 'f,m,neutral',
pgss=cnts:3:3|rank:982:Silver F (5 of
52)|rtil:18:18|sixs:35:35|strs:78:78|tils:982:982|, nlos=0, filt=0,
frls=570783432 '' 595748014 '' 547370484 '' 638128232 '' 617244353 ''
749359783 '' 735655994 '' 724454870 '' 601712962 '' 563386874 '' 740416968
'' 645606575 '' 611188327 '' 40394071 '' 732623393 '' 634306298 '' 578465823
'' 624562774 '' 594554259 '' 40264053 '' 582153391 '' 530518692 '' 23283999
'' 53535559 '' 616441260 '', gmpf=stbl 'true' chtsplt '147 298 0 0' opts
'gflg \'5\' ttim \'200\' bflg \'4615\' gpts \'600\' rank \'0\' rnkr \'0 1500
\'', nwin=0, pfid=587386355, init=true, avtr=2 '141' 10 '24' 1 '1' 0 '1' 7
'4', rank=1500, medl=6, icon=-1, acvw=type 'full150x220' bnds '0,0,150,220',
alrc=garm-ubh.z '19' hairc1.z '17' fore-tl.z '25' garm-ub.z '10' iconroot
'/applet/images/badges/pogo/' body-hd-alt.z '12' ref.z '0' acc-back.z '4'
acc-facef.z '18' body-ub.z '7' defgarm-ub.z '10' hairf1.z '22' hair-faceb.z
'15' garm-back.z '2' fore-tr.z '26' garm-lb.z '8' body-ub-arm.z '9'
defback.opaque 'true' defhairb.z '5' defface.z '13' body-lb.z '6'
defgarm-lb.z '8' hairc5.z '16' defref '75,48' face.equipkeys 'faceexp'
body-hd.z '11' acc-faceb.z '14' fore-bl.z '23' defhairc5.z '16' face.z '13'
hairb.z '5' back.opaque 'true' defback.z '1' types
'defback,body-lb,body-ub,fore-br,ref,defhairc5,defhairf5,garm-lb,fore-tr,for
e-bl,face,garm-ub,hairb,garm-ubh,fore-tl,body-hd-alt,hairbb,body-ub-arm,acc-
back,body-hd,back,defface,defgarm-lb,acc-facef,defhairb,defgarm-ub,hairc5,ha
irf5,acc-faceb,hair-facef,hairc1,garm-back,hairf1,hair-faceb,defref'
hairf5.z '21' imgroot '/avatarimg/' hair-facef.z '20' defref.z '0'
defface.equipkeys 'faceexp' defhairf5.z '21' hairbb.z '3' fore-br.z '24'
maxdim '150,220' back.z '1', snme=witsend7772, priv=0, ndis=0}
AsynchRasterManager: loading /applet/images/squares/ranks/rank05.gif
AsynchRasterManager: loading /avatarimg/body-lb/f/lb-f-0007-tn.gif
AsynchRasterManager: loading /avatarimg/hair/f/hr-f-0005-rd.gif
AsynchRasterManager: loading /avatarimg/garm-lb/f/lbg-f-0011.gif
AsynchRasterManager: loading /avatarimg/body-hd/f/hd-f-0002-tn.gif
AsynchRasterManager: loading /avatarimg/back/bg-0025.jpg
AsynchRasterManager: loading /avatarimg/acc/f/acc-f-0005.gif
AsynchRasterManager: loading /avatarimg/hair/f/hr-f-0005-back-rd.gif
AsynchRasterManager: loading /avatarimg/face/f/fc-f-0013-tn-m.gif
AsynchRasterManager: loading /avatarimg/face/f/fc-f-0013-tn-s.gif
AsynchRasterManager: loading /avatarimg/face/f/fc-f-0013-tn-h.gif
AsynchRasterManager: loading /avatarimg/face/f/fc-f-0013-tn-n.gif
AsynchRasterManager: loading /avatarimg/face/f/fc-f-0013-tn-e.gif
AsynchRasterManager: loading /avatarimg/fore/fg-0043.gif
AsynchRasterManager: loading /avatarimg/body-ub/f/ub-f-0004-tn.gif
AsynchRasterManager: loading /avatarimg/garm-ub/f/ubg-f-0010.gif
Started inval queue : com.pogo.ui2.awt.ac@167c5e3
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel8,3,22,280x142,layout=com.pogo.ui2.awt.
l]
starting ai-thread
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
AsynchRasterManager: loading /avatarimg/other/oth-back-0001.jpg
AsynchRasterManager: loading /avatarimg/other/oth-fb-0001.gif
AsynchRasterManager: loading /avatarimg/other/oth-fc-0001-s.gif
AsynchRasterManager: loading /avatarimg/other/oth-fc-0001-h.gif
AsynchRasterManager: loading /avatarimg/other/oth-fc-0001-n.gif
AsynchRasterManager: loading /avatarimg/other/oth-fc-0001-e.gif
AsynchRasterManager: loading /avatarimg/other/oth-fc-0001-m.gif
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = r
sendMoveTile, seat = 0, tile letter = a
sendMoveTile, seat = 0, tile letter = t
Stopping timer for seat 0
Creating tile * with id 16
Creating tile p with id 17
Creating tile z with id 18
start square not covered
handleStartingTurn(1)
start square not covered
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = *
start square not covered
start square not covered
found a gap
found a gap
sendMoveTile, seat = 1, tile letter = d
found a gap
found a gap
sendMoveTile, seat = 1, tile letter = o
found a gap
found a gap
sendMoveTile, seat = 1, tile letter = p
found a gap
found a gap
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = *
Stopping timer for seat 1
Creating tile r with id 19
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile e with id 20
Creating tile * with id 21
Creating tile h with id 22
Creating tile l with id 23
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = *
could not find anchor tile
could not find anchor tile
sendMoveTile, seat = 0, tile letter = e
could not find anchor tile
sendMoveTile, seat = 0, tile letter = i
Stopping timer for seat 0
Creating tile f with id 24
Creating tile e with id 25
Creating tile a with id 26
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = l
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = a
sendMoveTile, seat = 1, tile letter = h
tiles not in same row or column
tiles not in same row or column
sendMoveTile, seat = 1, tile letter = a
tiles not in same row or column
tiles not in same row or column
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = a
Stopping timer for seat 1
Creating tile b with id 27
Creating tile a with id 28
Creating tile v with id 29
Creating tile a with id 30
Creating tile e with id 31
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = p
could not find anchor tile
sendMoveTile, seat = 0, tile letter = e
could not find anchor tile
sendMoveTile, seat = 0, tile letter = a
Stopping timer for seat 0
Creating tile u with id 32
Creating tile e with id 33
Creating tile a with id 34
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = a
sendMoveTile, seat = 1, tile letter = v
sendMoveTile, seat = 1, tile letter = *
sendMoveTile, seat = 1, tile letter = *
Stopping timer for seat 1
Creating tile l with id 35
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile o with id 36
Creating tile d with id 37
Creating tile i with id 38
Creating tile f with id 39
ai: evaluating next move...
Stopping timer for seat 0
Creating tile m with id 40
Creating tile i with id 41
Creating tile d with id 42
Creating tile o with id 43
Creating tile l with id 44
Creating tile i with id 45
Creating tile g with id 46
Creating tile * with id 47
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
could not find anchor tile
could not find anchor tile
sendMoveTile, seat = 1, tile letter = f
sendMoveTile, seat = 1, tile letter = l
sendMoveTile, seat = 1, tile letter = i
sendMoveTile, seat = 1, tile letter = r
frame=5 pause=1000
Stopping timer for seat 1
Creating tile c with id 48
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile e with id 49
Creating tile n with id 50
Creating tile t with id 51
ai: evaluating next move...
Stopping timer for seat 0
Creating tile h with id 52
Creating tile o with id 53
Creating tile * with id 54
Creating tile a with id 55
Creating tile t with id 56
Creating tile e with id 57
Creating tile s with id 58
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = a
sendMoveTile, seat = 1, tile letter = c
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = d
Stopping timer for seat 1
Creating tile r with id 59
Creating tile i with id 60
Creating tile a with id 61
Creating tile u with id 62
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = *
sendMoveTile, seat = 0, tile letter = t
sendMoveTile, seat = 0, tile letter = o
Stopping timer for seat 0
Creating tile k with id 63
Creating tile a with id 64
Creating tile y with id 65
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = i
Stopping timer for seat 1
Creating tile o with id 66
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = k
could not find anchor tile
sendMoveTile, seat = 0, tile letter = e
could not find anchor tile
sendMoveTile, seat = 0, tile letter = *
Stopping timer for seat 0
Creating tile * with id 67
Creating tile o with id 68
Creating tile o with id 69
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = o
sendMoveTile, seat = 1, tile letter = u
sendMoveTile, seat = 1, tile letter = n
Stopping timer for seat 1
Creating tile n with id 70
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile e with id 71
Creating tile j with id 72
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = a
sendMoveTile, seat = 0, tile letter = a
sendMoveTile, seat = 0, tile letter = *
Stopping timer for seat 0
Creating tile v with id 73
Creating tile u with id 74
Creating tile n with id 75
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = o
Stopping timer for seat 1
Creating tile i with id 76
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = s
sendMoveTile, seat = 0, tile letter = o
Stopping timer for seat 0
Creating tile l with id 77
Creating tile o with id 78
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
could not find anchor tile
could not find anchor tile
sendMoveTile, seat = 1, tile letter = j
sendMoveTile, seat = 1, tile letter = a
sendMoveTile, seat = 1, tile letter = e
sendMoveTile, seat = 1, tile letter = t
sendMoveTile, seat = 1, tile letter = t
Stopping timer for seat 1
Creating tile a with id 79
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile o with id 80
Creating tile a with id 81
ai: evaluating next move...
Stopping timer for seat 0
Creating tile b with id 82
Creating tile e with id 83
Creating tile g with id 84
Creating tile a with id 85
Creating tile * with id 86
Creating tile o with id 87
Creating tile r with id 88
Creating tile u with id 89
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = r
sendMoveTile, seat = 1, tile letter = t
frame=5 pause=1000
Stopping timer for seat 1
Creating tile n with id 90
handleStartingTurn(0)
CSTimerSprite:startTurnTimer(0, true)
Creating tile * with id 91
ai: evaluating next move...
sendMoveTile, seat = 0, tile letter = *
sendMoveTile, seat = 0, tile letter = e
sendMoveTile, seat = 0, tile letter = r
Stopping timer for seat 0
Creating tile n with id 92
Creating tile a with id 93
Creating tile b with id 94
tiles not in same row or column
handleStartingTurn(1)
tiles not in same row or column
CSTimerSprite:startTurnTimer(1, true)
sendMoveTile, seat = 1, tile letter = *
frame=5 pause=1000
Stopping timer for seat 1
created barrier for game over dialog
calling mApplet.doWinAnimations()
rankInfo.getName(): Silver G
AsynchRasterManager: loading /applet/images/squares/ranks/rank06.gif
Started inval queue : com.pogo.ui2.awt.ac@6798eb
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel9,3,22,247x78,layout=com.pogo.ui2.awt.l
]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel7,0,0,564x506,invalid,hidden]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel6,0,0,564x506,invalid]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel5,564,0,212x506,invalid]
stopping ai-thread
Sun Oct 30 10:43:40 EST 2005 thread
applet-com.pogo.game.client2.squares.CSApplet SpriteRasterManager.decrRef:
1
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel2,0,0,538x354,invalid,hidden]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel1,0,0,538x354]
InvalQueue thread exiting:
InvalQueue-1-com.pogo.ui2.awt.w[panel0,0,354,538x127,invalid,layout=com.pogo
..ui2.awt.l]
Sun Oct 30 10:43:44 EST 2005 thread
applet-com.pogo.game.client2.squares.CSTableSelectorApplet
SpriteRasterManager.decrRef: 0
Sun Oct 30 10:43:44 EST 2005 thread
applet-com.pogo.game.client2.squares.CSTableSelectorApplet releasing raster
manager
"Rhino" <no.offline.contact.please@xxxxxxxxxx> wrote in message
news:Z059f.81$LF3.34488@xxxxxxxxxxxxxxxxxxxxxxxx
>
> "Don" <vze2t273@xxxxxxxxxxx> wrote in message
> news:ZI39f.1863$HQ5.518@xxxxxxxxxxx
> > This is in reply to the help offered the other day (I'm just not sure if
> > anyone looked back at my reply or I'm hopelessly out of luck)
> >
> > Thanks for the quick replies. I must tell you that I'm slightly above
the
> > "point and click" level of computer knowledge. My wife is somewhere
> below.
> > Please accept my apologies for not understanding some things you say or
> > suggest.
> >
> > It appears (according to my wife) that it hangs up permanently (it never
> > used to).
> >
> > I did think about drivers and the drivers for the video card and monitor
> are
> > all up to date.
> >
> > Someone suggested looking at the Java console. I can't seem to find
that.
> > I have opened the Java Control Panel and have explored the options
within
> > it. The only thing I changed was, I clicked the box for "show console",
> > although I can't seem to find the console. As soon as I can I'll try to
> > post the settings as was suggested.
> >
> I think your original post said your wife was having trouble with Java
> applets. I don't think you said what browser she was using to view the
> applets but, assuming it is a relatively recent version of Internet
> Explorer, you get to the Java Console but clicking on Tools in the
Internet
> Explorer menu. If you do that, you should see an option called "Sun Java
> Console"; just click on it.
>
> There won't be anything useful in the console at this point, just
> instructions for commands that you can run. Ignore those. You (or your
wife)
> need to try running the applet that is causing the trouble. As it runs, it
> may write some information to the console. The information will likely be
> completely meaningless to you but it could be very helpful to Java
> programmers like those of us who read this newsgroup. Use the "Copy"
button
> in the console to help you copy and paste the information in the console
to
> a newsgroup post and submit the post to this newsgroup with an explanation
> of what you were doing. For example, "We were at URL http://abc.com
playing
> Poker when this junk got written to the console."
>
> That should be enough information to help someone start to figure out what
> is going wrong.
>
> If nothing gets written to the console, which is entirely possible,
include
> that fact in your post too. That may help rule out some possibilities;
it's
> entirely possible that your problem has nothing directly to do with Java.
>
> > It was also suggested I check "device drivers". Which ones other than
> video
> > card and monitor should I check?
> >
> No idea. I'm not good with hardware stuff.
>
> > There was mention about checking the "operating system kernel". No clue
> on
> > this one (remember, point and click?)
> >
> No idea. I'm not good with system software stuff like the kernel.
>
> > Just a little background on the computer and problem.
> > The video driver is S3 ProsavageDDR.
> > My wife hangs out on a site that chats and plays games. She's done
this
> > for the last year or two. Recently things weren't operating well (games
> got
> > slow). The people at the site suggested she install Java. We did. Now
> in
> > the past two weeks she's been locking up, she's told me that images
remain
> > on her screen (although I haven't seen them, but then again I don't play
> her
> > games). I have spent sometime on her computer just web browsing, email,
> and
> > such but haven't experienced the things she's seeing.
> > I hope this helps and I thank you for your time and patience. We
"point
> > and clickers" would be lost without people like yourselves.
> > Thanks again,
> > Don...........
> >
> Rhino
>
>
.
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