Re: Optimisation for animated MultipleGradientPaint code
- From: Knute Johnson <nospam@xxxxxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 22 May 2008 08:42:14 -0700
Andrew Thompson wrote:
On May 22, 10:50 am, Daniele Futtorovic <da.futt.n...@xxxxxxxxxxxxxxx>
wrote:
On 2008-05-22 02:27 +0100, Knute Johnson allegedly wrote:
(re. running the new code..)try downloading and running the beta 1.6.0_10.Indeed! Amazing. Readings went off scale (using Andrews measurement
It is a lot faster.
technique).
Huhh.. In contrast, here, the numbers were so similar
(to the original results I was getting) I went to
extra measures to check it was running using the
1.6.0_10 JRE! I never saw the frame rate rise
above 21.7.
I can only assume that if the _10 update is a significant
improvement, that the improvement is aimed at later
hardware* than I have. :-(
* My machine is about 6 years ancient.
..a few minutes later - thought to recheck the
*original* code in 1.6.0_10 and it (very) occasionally
cracks 32 FPS. Mostly though it seems 'around' as fast
as it did in the 1.6.0-b105 variant.
--
Andrew T.
PhySci.org
Andrew:
I'm sure that this is only true on Windows and you need the latest DirectX. I think the latest version is 9.
--
Knute Johnson
email s/knute/nospam/
--
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